I’m a 3d designer and software developer focused on creating high-quality visuals and interactive experiences.

 
 

Background

My interest in creative computing started in my youth, creating simple video games and digital art on a hand-me-down 486 PC. In college I would go on to study architecture, earning my masters degree from the University of Texas at Austin in 2013. During a brief career as an architectural designer, I rediscovered my interest in 3d graphics thanks in part to inexpensive VR headsets and new developments in real-time rendering. In 2015 I joined Floored, an NYC tech startup delivering interactive 3d and VR experiences to the real-estate industry. Following their acquisition in 2017, I left to pursue these technologies as a full-time consultant under my company Paragram.

As a collaborator and team leader I’ve helped coordinate and deliver a variety of complex 3d projects including VR experiences, interactive applications, and still images/video. My clients have spanned the architecture and design industries, marketing and creative agencies, and Fortune 500 companies.

I am currently employed as a 3d software developer at SwivelMeta.

Core Expertise

  • 3D Design

  • 3D Modeling and Animation

  • Lighting and Rendering

  • UI/UX Design

  • Technical Art and 3D Software Development (Three.js, Babylon, Unity, Unreal Engine)